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Ratchet and Clank: Reboot(iful)

If you’ve read my trophy advice piece, you’ll know that I’m a big fan of the Ratchet and Clank series. I’ve recently gone through and platinumed the trilogy on Vita, lining me up perfectly with the launch of the first PS4 outing. First outing is a choice term here, as where this isn’t 100% a reboot of the original, many of the environments and map layouts - even some of the collectible locations - are the same.

'Play the game of the movie based on the game'

What do I mean? Well, is it a reboot? No. Is it a new game? Not really. How can it be both? Stop asking rhetorical questions and I’ll tell you…

Such an HD little Lombax...

Insomniac have been using the tag line ’Play the game of the movie based on the game’ ever since the announcement of Ratchet and Clank. From what I can tell, the movie is loosely based around the first game of the series, but goes off course from this. As such, this game is more of a reimagining of the first edition, and that is not a problem whatsoever.

It’s not a problem, because this isn’t a remaster. It’s a fresh Ratchet game built from the ground up, in glorious, GLORIOUS, current-gen quality. This truly is the Pixar movie that you can play. All of the details, for the smallest tree in the vast, engaging environments, to the last hair on Ratchet’s face has been given so much care and attention, that you feel as though it actually was made by Pixar.

The game just oozes quality from every sinew. It plays like a dream, unlike many of the Vita ports of this series, there are no frame-rate drops, no input lag and the control system has been perfected for the PS4. Quick cycling of weapons can be achieved by use of the d-pad, and strafing with the shoulder buttons feels second nature, rather than the clunky use of the Vita’s rear touchpad.

'This really is the Pixar movie that you can play'

Everything Ratchet does, it does exceptionally. But it’s not just the beauty, the nostalgia and the once again relatively simple trophy list that has me hooked. It’s the writing. It’s not often I say this, but this game is hilarious. That’s not an exaggeration, there are moments in the script that truly are laugh out loud funny. Qwark is gold, and Mr. Zurkon - one of your many pixel perfect weapons - is comic genius.

Environments are STUNNING in Ratchet and Clank

This post isn’t really a review. It’s a splurge of my initial love for this game. Playing this has made me feel like a kid at Christmas. The only issue in sight is that the game isn’t long enough. With it’s lower price point, this was never going a feature length entry to the series. I hope that expressing my overwhelming joy at this title may be enough to convince Insomniac to give us a fully fledged Ratchet and Clank title in the near future.

It may not be designed as a feature length title, but Ratchet and Clank plays like a Triple A release. There are so many notable moments, like a train scene eerily reminiscent of Uncharted 2, and basically any time you deploy Mr. Zurkon. In short, you need this. If you don’t laugh you’re dead inside. But at least you’ll realise you’re dead inside while looking at something spectacular and playing something utterly joyous.